Change Instrument

  1. How to do it: in the Score, select a Part‘s name, then in the Editor, choose another value from the Instrument dropdown.
  2. Hints:
    • changing instruments does not remove existing music; by best effort, music of the “old” instrument is fitted on “new” instrument’s staves, using second voice if needed. Voices that do not fit are left unallocated. They show as voice 3, voice 4 and so on in the Project, and their Voice position property reads valid index not assigned in the Editor. You can “trade” an unallocated voice for one of the visible (allocated) voices by changing its Voice position and/or Voice staff property. See Move Voice for more insight. Exceeding voices can be simply deleted (see Delete Voice);
    • Copy/Paste can be a better alternative to changing instrument when only partial transfer of music is needed, e.g., you have a line in the right hand staff of a Piano which you would like to move a Flute;
    • you cannot individually change the Instrument type for “fake” divisi (sibling instruments added to the score by increasing the Number of staves of a single Part): they would all switch;
    • “real” divisi (several Parts using the same type of Instrument) can be individually changed. In fact, you would use this technique as a workaround to swap, e.g., Violin – 1 with Violin – 2:
      • temporarily change Violin – 2 to an Instrument which is not present in your score, e.g., a Flute;
      • move the Flute above Violin 1 (using the Nudge element before in the Toolbar);
      • change the Flute back to a Violin. Read more about divisi instruments in the Add Instrument section;
    • see the Part Node for more details.

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